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PAST PROJECTS 2014
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~ GOLD AWARDS~
 
 

Let's Travel and Explore!



People travel for different reasons: for work, relaxation, adventure, etc. One thing that travellers need is a useful guide for their chosen destinations. This guide contains practical facts on culture, history, transport information, tourist attractions, lodging, food, and many more issues. This project aimed to develop greater understanding among the students of their own country, as well as the countries in Asia and Europe. The students produced a customised travel guide that catered to the different types of travellers visiting their countries. They worked in groups to research on a local tourist destination and come up with Top Ten Tips for different types of travellers: the backpackers, eco-adventurers, business travellers, adventure-seekers, etc. Padlet was also used, where photos, text and video clips were mounted to create a travel guide they have in mind.

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World War II: Keep It a History



This project engaged the students in exploring the history of the World War II, both in Asia and Europe. They conducted research on the role of their own countries during the World War II using various literature and media, as well as studying the similarities and differences of the events that had taken place during the War by looking at the different history timelines. After the research stage, they produced a video review of a selected film or written literature, which is associated with the World War II. They also conducted interviews with survivors/veterans who had experienced the War. All the information collected is then compiled into an online magazine, using the software Joomag. A collaborative magazine and a video were produced at the end of the project.

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World History in Family Photos



This project allowed the students to create a digital archive of the world contemporary history made of personal stories and experiences, everyday life snapshots, curiosities, historical events, and cultural information concerning the last decades of the countries involved. Students have chosen family photos taken in the past and presented them to all the participants. Every photo had to be accompanied by a short description, portraying the personal life stories of the people, as well as information about the period. The final result is the contemporary world presented by the common people and their experiences, together with the main events and features of every year in many different places located in different parts of the world.

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~ MERIT AWARDS~
 
 

iMagz-Making Myself Heard - Season 2



The project is about creating an online magazine through students collaboration in Asia and Europe. This magazine included the A to Z in creative writing as considered by the students. The magazine featured articles, news stories and interviews. The students also created advertisements, banners and calendars, including diary entries and poems, and expressed their thoughts and feelings on various issues. Among the topics were: technological advances, social media, Peer pressure, weight problems, inspiring people, sports & sportsmen, places to visit, etc.

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Our Blue Planet



Many people in our surroundings depend on the quality of the sea. Due to environmental damages and climate changed, the sea quality is detoriating – seen in many costal lines and the sea surrounding Asia and Europe. Through this project, the students learned about the importance of water by assessing what has been done and what needs to be done to protect the seas in the future. The students created lessons materials on an issue concerning water which lasted for 30 minutes. They consequently swapped materials with other schools so that other students could conduct these lessons. Finally, the students gave their feedback on each lesson. These materials are published and free for use by anyone.

 

 
 

The Time Machine



Play to Learn (PTL) gathered several Asian and European students to exchange information about the typical folk games they played as children. They shared information about the objective of each game, including the mechanics, number of players or props that are needed. Instructions on how to play these games are featured through pictures, diagrams and videos. These materials were then collected and posted on the project homepage, which showcased the traditional games in both regions for everyone to try it out. Additionally, PTL promoted English language learning and expanded ideas on how to make the learning process as fun as possible. The website is also a great collection for the participating students to know and preserve traditional games, and to know more details about children’s folk games as well as the multiculturalism in games today.

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